using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFGameFramework;
using XFGameFramework.ArchiveSystem;

public class GameSaveModel : IArchiveModel
{
   /// <summary>
   /// 存档唯一ID
   /// </summary>
   public int Id
   {
      get;
      set;
   }
   public TimeModel timeModel;
   public PlayerModel playerModel;
   
}


